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AI as common denominator in entertainment industry’s 2026 security threats

16 Dec 2025

5 min read

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    Anna Larkina , Web Content Analysis Expert at Kaspersky
    Roman Dedenok , Spam Analysis Expert at Kaspersky

    The entertainment industry stands uniquely exposed to artificial intelligence’s paradoxical mix of opportunity and risk. While sectors like finance or logistics view AI primarily as an efficiency tool, entertainment faces a more fundamental reckoning: AI doesn’t just optimize processes — it creates, performs, and increasingly competes with the very essence of human artistic expression.

    This sensitivity stems from entertainment’s dual nature. On one side, the industry serves billions of consumers whose experiences — from buying concert tickets to streaming films — are increasingly mediated by AI systems that can either enhance access or erect new barriers. On the other, it employs millions of creative professionals who see AI not as a neutral tool but as a potential existential threat to their craft, livelihood, and the authentic human connection that defines artistic work.

    Anna Larkina

    As we examined different parts of the industry, it became clear that AI is the thread running through most of the emerging risks. By diving into this, we wanted to highlight that AI will not only help defenders detect anomalies faster, it will also help attackers model markets, probe infrastructure and generate convincing malicious content. Studios, platforms and rights holders need to treat AI systems, and the data behind them, as part of their core attack surface, not just as creative tools, and build security and governance around that reality.

    Anna Larkina

    Web content Analysis Expert at Kaspersky

    The predictions that follow examine how AI will reshape entertainment in 2025 and beyond, not through gradual evolution but through acute pressure points where technology collides with creativity, commerce, and culture. From ticketing algorithms that transform live events into financial battlegrounds to generative AI that blurs the line between human and synthetic performance, these developments reveal an industry grappling with its most profound transformation since the advent of digital distribution.

    What makes entertainment particularly vulnerable is that unlike manufacturing or data processing, its core product — human creativity and emotional resonance — cannot be easily reduced to metrics or efficiency gains. When AI enters this space, it doesn’t merely disrupt business models; it challenges fundamental assumptions about authorship, authenticity, and the value of human expression itself.

    The following analysis identifies five critical areas where AI’s impact will be most acutely felt, affecting not just profits and workflows but the very nature of how entertainment is created, distributed, and experienced in an algorithmic age.

    AI will transform ticketing into an arms race between fans and machines

    Dynamic pricing, scalpers, and the secondary ticket market are likely to become even more problematic next year as AI makes both pricing engines and abuse strategies more sophisticated. Major ticketing platforms already use algorithmic pricing that nudges prices toward what the market will bear, often provoking fan backlash when «platinum» or surge-priced seats spike far above face value. AI-based optimization will sharpen this further by ingesting real-time data on demand, social buzz, artist popularity, and historical sales to raise prices faster and more aggressively.

    Even if an artist opts out of dynamic pricing and insists on fixed face values, fans are not necessarily protected. AI-powered scalpers can still deploy bots to hoover up large allocations at checkout speed, then relist those tickets at inflated prices on secondary platforms, where the effective «dynamic» pricing is set by resellers rather than the artist. AI will help scalpers predict which events will be most profitable, dynamically adjust resale prices across multiple secondary platforms, and even simulate «normal» buyer behavior to evade anti-bot controls. On the secondary market, AI tools could cluster buyer profiles, spot underpriced listings to arbitrage at scale, and generate convincing fake listings or phishing pages mimicking legitimate resale sites, increasing fraud risk for fans.

    Case

    In 2025, high-profile global concert tours experienced widespread issues with ticket pricing and availability. In the United States, Lady Gaga’s «The Mayhem Ball» faced fan backlash over extreme dynamic pricing, while Ariana Grande’s «Eternal Sunshine» tour sold out to scalpers within minutes, prompting mass ticket cancellations. Across the Asia-Pacific region, rapid sellouts for Coldplay’s concerts in India and Malaysia provoked public outrage and spurred debates on new anti-scalping legislation. In the United Kingdom, the highly anticipated Oasis reunion tour triggered a formal investigation by the Competition and Markets Authority, resulting in commitments from Ticketmaster to improve transparency around its tiered pricing system.

    VFX supply chains will become the weak link behind blockbuster leaks

    As AI-powered VFX and CGI tools become cheap, cloud-based, and widely available across the production ecosystem, we expect a spike in leaks originating not from the studios themselves but from their extended VFX and post-production supply chain.

    By 2026, high-end CGI will be effectively commodified: platforms and SaaS services already let small vendors and freelancers produce near-studio-quality visuals at a fraction of the historical cost, lowering the barrier for hundreds of smaller shops to plug into flagship projects. At the same time, modern film and series production is spread across a multitude of independent global players, where each external vendor and subcontractor adds a new attack surface for IP theft.

    As more of these vendors experiment with cloud-hosted AI render farms, model-training pipelines, and plug-ins that phone home to third-party APIs, attackers will have fresh opportunities for «trusted relationship» attacks: compromising an AI tool or small VFX house to quietly exfiltrate sequences, assets, or entire episodes before release. In practice, this means that even well-secured studios working on tentpole films and series may increasingly see first-look leaks, plot-critical shots, or full episodes escaping via poorly governed AI tooling and lightly regulated contractors rather than via direct intrusions into the studio core.

    Generative tools will turn games into a new arena for abuse

    As generative AI for text, music, images, and video is woven deeper into entertainment workflows, the core risk for next year is that safety mechanisms will be treated as optional «puzzles» rather than hard boundaries. In games especially, players will experiment with jailbreaking in-game AI companions, NPCs, and content editors, then apply the same techniques to off-platform tools used for mods, fan art, and machinima. Instead of only tricking chatbots, people will push multimodal models to generate ultra-realistic gore, highly disturbing scenarios, or non-consensual sexualized content that would normally be blocked, and then reimport or circulate it as if it were native to a franchise, streamer, or platform.

    Case

    The rise of AI-generated cat videos on TikTok and other social media platforms has raised significant controversy over «AI slop,» the exposure of children to disturbing content, and broader ethical questions around manipulation. Algorithm-driven clips that are popular with young audiences can range from innocuous to explicitly disturbing, violent, or sexual in nature, blurring the line between cute and coercive content.

    Even more sensitive is the risk of personal data leakage through «creative» channels: if training or fine-tuning data is not properly scrubbed, a «fun» game bard or music generator could be prompted into lyrics that include real names, locations, or other identifying details, and image or video tools could be coerced into recreating recognizable individuals in compromising contexts. In that world, AI is not just answering harmful prompts in a chat window; it is quietly producing songs, clips, skins, and cutscene-style assets that embed harassment, doxing, or hate at scale. For entertainment companies, this means treating all generative pipelines — level and character creators, soundtrack tools, promo video generators, fan-creation portals, in-game AI bards and storytellers — as potential abuse and privacy surfaces, with the same level of threat modeling, red-teaming, and data hygiene now starting to be applied to general-purpose chatbots.

    AI-enhanced attacks will target content delivery networks directly

    Because content delivery networks now sit at the heart of how entertainment companies move high-value media around the world, the core risk for next year is less about their ubiquity and more about how AI could supercharge targeted attacks on this infrastructure. CDNs concentrate extremely sensitive content: unreleased episodes, movie masters, game builds, exclusive concert streams. AI-enabled attackers can map CDN architectures, infer where premium assets reside, and probe for weakly secured interfaces, credentials, or misconfigurations with far greater efficiency than today. At the same time, ongoing mergers and market consolidation in both entertainment and CDN markets mean that more traffic, more titles, and more major platforms are converging on a smaller number of delivery providers.

    That concentration raises the potential blast radius of a single compromise: a successful breach of a CDN tenant or control plane could allow attackers to exfiltrate hyped titles before release, insert malware into legitimate media streams, or selectively disrupt premieres across multiple brands and regions at once. For studios, streamers, and gaming platforms, this turns CDNs from «neutral pipes» into high-stakes targets in their own right, where AI-driven intrusion, lateral movement, and data theft could translate directly into leaks, extortion, and systemic reputational damage.

    New AI rules will create compliance jobs and creator protections

    As regulators turn their attention to AI in creative industries, the emerging direction is not just about constraining technology, but about preserving the distinct value of human work. Transparency and labeling requirements for AI-generated media are likely to make it clearer when audiences are consuming synthetic content rather than a human performance or composition.

    At the same time, another wave of rules is likely to focus on protecting the people whose work or identity fuels AI systems in the first place. That includes stronger rights over one’s own voice, face, and style; clearer obligations for AI developers to document what creative works they train on; and mechanisms for creators to demand consent, credit, or compensation when their output becomes part of a commercial model.

    Case

    Hollywood and Bollywood studios are jointly pressing Indian regulators to tighten copyright rules so AI firms cannot freely use their films, trailers, and other content for model training. They argue against broad «training exceptions» and instead push for a licensing regime, warning that unrestricted scraping of their works would erode copyright protection and undermine long-term investment in local content.

    For the job market in film, music, games, and other creative sectors, such guardrails do not stop automation, but they change its shape: instead of AI freely replacing performers, writers, and artists in the background, companies are pushed toward models where AI augments human teams under explicit terms. In practice, this is likely to translate into new on-set and in-studio roles. Just as productions introduced dedicated COVID-compliance managers after the pandemic to enforce health protocols, we can expect AI-compliance or AI-governance functions to emerge, responsible for checking that training data, contracts, and creative workflows meet regulatory and ethical requirements. That, in turn, creates additional human jobs around supervising, editing, and directing AI output, and gives creators a stronger basis to negotiate how their work and likeness are used in an AI-driven entertainment economy.